AI World Model Project
AI Model + Game World
Theme: Afro Japan
Mission
Launch Afro Japan in 2026: a samurai battle royale colliding with a rap concert. Blade battles, neon cityscapes, and freestyle cyphers sync in real time as crews clash and crowds move through the same evolving show.
Core promise to users / stakeholders
- Clan‑owned battle royale: each rapper captains a clan, creates the lore, and designs the kit (uniforms, colors, banners).
- Live match‑up draw: a broadcast “live draw” pairs clans and sets the battle‑royale bracket for the season.
- Anthems & entrances: artists perform or pre‑record entrance music and walk‑ins that introduce their clans.
- Player allegiance: players choose which clan to join; artists post on social media to promote their clan and grow their fan armies.
- Season → Finals: clans fight through brackets; the champion of the Finals wins the whole game.
- A living show world: concerts, city stages, side quests and world events that evolve between matches.
World Preview

Massive outdoor stages, synchronized fireworks and crowd effects that kick off tournaments.

A sprawling city map where streets become stages and venues shift as the story moves.

Neon underground arenas—lasers, bass and tight corridors for close‑quarters clashes.

Social hubs for training, minigames, trading and team HQs between rounds.

Freely explore islands and districts—discover side quests, traversal routes and hidden arenas.

Guest collabs and community art—custom banners, remixed kits and shared team lore.

Melee‑first BR—abilities, parries and squad tactics. Drop in, survive the bracket, last team wins.

Freestyle intros, emotes and dance‑offs that shift momentum and hype the crowd.